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Devlog
1.3.3 Update
October 13, 2023
by
Dmitriy Salnikov
2
Changes Crash fix, optimization and UX. UI Fixed crash on first launch without saved settings or logs. Now the output to the console is not printed if the console is hidden. All Forms and Dialogs (exc...
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1.3.2 Update
October 11, 2023
by
Dmitriy Salnikov
1
Changes Some fixes for displaying the progress of processes. Fixed a bug that prevented opening the Pack or Embed folder . ( #5 ) Restored display of the number of found files in the progress window...
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1.3.1 Update
September 25, 2023
by
Dmitriy Salnikov
1
This release is aimed more at internal changes in the source code. Now the logic of PCK processing does not depend on the UI. Added version checker Added Copy MD5 to the context menu Added an indicati...
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1.3.0 Update
April 18, 2023
by
Dmitriy Salnikov
1
Added support for regular and encrypted PCK files for Godot 4 Added new options to the menu. Added the ability to show and hide the console. The settings file has been moved to AppData. Added saving l...
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1.2.0 Update
August 21, 2022
by
Dmitriy Salnikov
Fixed support for Linux with mono runtime Removed references to .exe files, because you can embed .pck in any files...
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1.1.0 Update
December 18, 2021
by
Dmitriy Salnikov
New features Reworked console commands Extract the entire embedded PCK as a new file Remove the embedded PCK Split file with embedded PCK Skip existing files when exporting Merge PCK into any file Cha...
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