1.5.0 Update
Changes
-
Fixed the Detection of encrypted files in the Core and in Bruteforcer GH-20. Now, if not all files are encrypted in the PCK, the programs will detect this and immediately check for the encryption key. You can now choose what to do when encountering encrypted files if no key is supplied.
-
Added a patching mode when packing. Now you can avoid creating a PCK entirely from a folder in order to reduce access to different files and skip the MD5 calculation. Only a part of the files will be processed as before and added to the new PCK.
-
MD5 calculation is now multithreaded.
-
Added support for
user://
paths. Now if there are files in the PCK with the pathuser://
they will be extracted to the folder@@user@@
. When packing, this folder will also be used.
Note
Most of the UI settings have been renamed, which will reset your settings.
Changes to the build system
Starting from version 1.4.2
(which has not been officially published) GodotPCKExplorer.Console
is natively built for Windows, Linux and macOS. This means that you will not need dotnet
installed to run these versions. Just download and run it.
Now GodotPCKExplorer
can be easily (hopefully) integrated into your mods installers, especially along with the possibility of patching.
GodotPCKExplorer.UI
and PCK Bruteforcer
still require dotnet.
Files
Get Godot PCK Explorer
Godot PCK Explorer
It is a viewer and editor for Godot Engine's PCK files with the ability to extract content and create new packages.
Status | Released |
Category | Tool |
Author | Dmitriy Salnikov |
Tags | file-explorer, file-viewer, Godot, godot-engine, godot-pck, mods, pck, pck-file, tool, tool-for-modders |
More posts
- 1.5.1 Update12 days ago
- 1.4.1 UpdateMar 13, 2024
- 1.4.0 Big updateJan 21, 2024
- 1.3.3 UpdateOct 13, 2023
- 1.3.2 UpdateOct 11, 2023
- 1.3.1 UpdateSep 25, 2023
- 1.3.0 UpdateApr 18, 2023
- 1.2.0 UpdateAug 21, 2022
- 1.1.0 UpdateDec 18, 2021
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