1.5.0 Update


Changes

  • Fixed the Detection of encrypted files in the Core and in Bruteforcer GH-20. Now, if not all files are encrypted in the PCK, the programs will detect this and immediately check for the encryption key. You can now choose what to do when encountering encrypted files if no key is supplied.

  • Added a patching mode when packing. Now you can avoid creating a PCK entirely from a folder in order to reduce access to different files and skip the MD5 calculation. Only a part of the files will be processed as before and added to the new PCK.

  • MD5 calculation is now multithreaded.

  • Added support for user:// paths. Now if there are files in the PCK with the path user:// they will be extracted to the folder @@user@@. When packing, this folder will also be used.

Note

Most of the UI settings have been renamed, which will reset your settings.

Changes to the build system

Starting from version 1.4.2 (which has not been officially published) GodotPCKExplorer.Console is natively built for Windows, Linux and macOS. This means that you will not need dotnet installed to run these versions. Just download and run it. Now GodotPCKExplorer can be easily (hopefully) integrated into your mods installers, especially along with the possibility of patching.

GodotPCKExplorer.UI and PCK Bruteforcer still require dotnet.

Files

Explorer (UI + Console) dotnet.zip 517 kB
Version 1.5.0 30 days ago
Explorer native-console-win-64.zip 7.9 MB
Version 1.5.0 30 days ago
Explorer native-console-win-86.zip 7 MB
Version 1.5.0 30 days ago
Explorer native-console-linux-64.zip 5.7 MB
Version 1.5.0 30 days ago
Explorer native-console-mac-universal.zip 11 MB
Version 1.5.0 30 days ago
PCK Bruteforcer (UI + Console) dotnet.zip 550 kB
Version 1.0.1 30 days ago

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